Reptomancer. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. Reptomancer

 
 In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right placeReptomancer  So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws

Astrolabe: Astrolabe is. Yeah. The max hp mask can literally be run winning so I think it's fair. One of my favorite relics, it's really strong against monsters that don't hit hard. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Thunderclap. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Business, Economics, and Finance. spirescan-bot. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Obtain 1 card. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Reptomancer dealing 89 damage on its 2nd turn. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Farow • Additional comment actions. Pandora's Box: The box can dick you over by replacing too many cards that can block. But the wokebirb IS the chosen. Report Save Follow. Kusosaru. Attacks: Attacks upgrade at A2+. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. The competition is between this dagger throw and poisoned stab. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. 2021 Regeneron STS Scholars. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. ago. Hot damn if this relic isn't just amazing. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. One of the Reptomancer’s attacks also has a weakening. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. An empty floor is always a really bad thing, as was the relic option. An empty floor is always a really bad thing, as was the relic option. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. It used to be +2 enemy strength, and that's just brutal. ago. While an enemy is hacked, Sombra does 25% extra damage to that enemy. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. I have no clue. It gives you 1 common, 1 uncommon, and 1 rare relic. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Honestly, Philo Stone is now much more takable since the nerf. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Bash: Deal 11/13 damage. One of the Reptomancer’s attacks also has a weakening. At the start of your turn, draw 1 additional card. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. aranaya • 8 mo. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. r/slaythespire. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Hunkfish • 1 hr. deoxxys. Or wins against Time Eater, but die to Reptomancer. In wrath, 24 (32) damage is a. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Let gremlin #1 hurt you to proc puzzle. Battle Hymn Watcher Uncommon Power. ago. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. level 2 · 4 yr. Sculpting Steel: This one is really good but also really fun. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. It's the opposite of a win-more relic. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. So the best Custom Squad consists of all Ranged mechs or at least 2. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. ago. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Common relic is always a small boost, but some uncommon and rare are quite situational. Remove all strikes/defends is incredible. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. That run broke my brain. Reply AshenHearts. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). The Reptomancer is an elite encounter fought in Act 3. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. Or wins against Time Eater, but die to Reptomancer. • 4 yr. 18 and up summoning 2 daggers is the final straw to really threaten you. Winning a run in each Ascension will unlock the next Ascension for that character only. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. Necronomicon is a Relic obtained through the Cursed Tome Event. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Reptomancer is lethal. Reply. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Orrery vs. wingedespeon • 7 mo. mathbandit • 5 yr. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. ago. However, considering that this has the potential to copy the boss relic that one. A well stacked Genetic Algorithm is a great solution to this problem. Upgrade it, and you'll turn those self inflicted statuses into card draw. This event used to be really annoying by design. This event used to be really annoying by design. It is just a free, tiny Backstab. Anyway, quantity of relics has a quality all of its own. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. The goal is to kill the knives before their big suicide attack. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. Raise your Max HP by 5. Falling. Reptomancer in a nutshell. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. I googled it and saw a Steam thread which said you should focus the daggers. It is nice for longer Elite and boss fights with statuses. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Lagavulin is the most annoying in act 1. The Reptomancer is an elite encounter fought in Act 3. Always uses Taunt every 4 turns. Losing a run will NOT reset any progress or decrease your Ascension. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. You can do a lot with 3 cards and 6 energy on Watcher. For boss fights, though, it's not as great. 2020 Regeneron STS Scholars. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. (not Ethereal. ago. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. This relic, I think, is a lot stronger than people sometimes give it credit for. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. And Reptomancer will kill you. It also allows for fun synergies. The Champ is one of the three bosses encountered at the end of Act 2. Still, hard to pass up free damage. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. The run starts at 3:42. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. His turns are pretty much all the same as far as chances are concerned. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. . Astrolabe: Astrolabe is almost always better. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Bag of Marbles Common Relic. 1 Energy | Whenever you draw a Status card, draw 1 card. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. The reptomancer fight is the scariest fight in Act3 imo. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Ornamental Fan Uncommon Relic . Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. was a California State. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. Browse game. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. By Sampstra Games and 1 collaborators. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Zelda: Tears of the Kingdom. One of the. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Unique Playstyle. In reptomancer, it's when repto dies. u/Alexm42 (to be released when we use an Omamori charge) . ) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. The reason you should take this card early is in your comment. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Option 3: Get a random relic, 75% chance of a curse. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Custom Mode is a game mode unlocked by playing a Daily Climb. Thus you are gaining a lot of rewards. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. She doesn't fit in well as a normal Beyond enemy. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Add a Burn into your discard pile. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Mods on the table below with a * next to them are Daily modifiers and. Definitely not balanced. Wokebirb + Chosen. Multiple enemies is so common that this is a pretty ok pick imo. The entire draw of Ring of the Snake is it gives you a better turn 1, which can have outsize importance on a lot of tough fights (peak example probably being Reptomancer. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. These cards are hard to get into play because you end up taking a lot of chip damage to play them. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. So even if this card doesn't pay for itself, it can help lots during the first act. Good relic. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Why do you have an empty space when burning blood should be? 7. I don't think I've ever actually been able to use Omega effectively. . You can have a deck that wins against Champ, but die to Book of Stabbing. The health gain was from Burning Blood. Somewhat useless in Act III. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Deal 8 (upgraded: 12) damage twice. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. She also cannot summon more than 3 times in a row, so if you kill daggers. Got it, thanks. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Deva Form Watcher Rare Power. Wrath (Tantrum) and Divinity give her amazing burst damage options. level 2 · 4 yr. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Probably my fault for not rolling the dice correctly on the first two turns. Business, Economics, and Finance. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. Akabeko Common Relic. 50 damage per turn may. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Draw enough statuses to kill the leader. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. This means that the daggers sometimes hit for 37, which is pretty ridiculous. This would help a lot. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. 78K. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Definitely not balanced. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. Slay the Spire. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Overclock Defect Uncommon Skill. Relic tips. It's more complicated than just the math. There's your answer. Weekly Patch 51: Recursion. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Taking 6 less damage each time you play one of these cards is excellent. But decks' needs are not that consistent. etc. 1. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. Report Save Follow. It can provide some much needed AoE to a shiv-heavy deck too. Elites are stronger monsters that are marked separately from normal ones on the map. On the other hand powers are generally more impactful than either of those. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. So I killed all the daggers fast, but he kept summoning more. Silent Rare Skill. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. Glass Knife (The Silent - Attack) Cost: 1 energy. 0 Energy | Draw 2 (3) cards. That's a pretty solid run of "better for fights". With slavers its similarly important to kill the red slaver in the back. 2021 Regeneron STS Scholars. Intermediate Full instructions provided 9. The Reptomancer. This relic, I think, is a lot stronger than people sometimes give it credit for. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. in a proper shiv deck there is no way thousand cuts is better. Honestly, Philo Stone is now much more takable since the nerf. Even then this severely hinders your opening hand, and having a good turn 1 is critical in Act 2 as many enemies will cast a nasty debuff or buff and Turn one is your only chanced to get ahead (Chosen, Sneko, Spheric Guardian, ect. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. It also allows for fun synergies. ago. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Electrodynamics is 2 energy for aoe scaling damage. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Data accurate as of April 28. 162K subscribers in the slaythespire community. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Gremlins leave so you skipped #2 & #3. Lantern Common Relic. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Burst Silent Rare Skill . So probably towards the end of Act 1 your deck is getting too slow. Losing a run in Act 4 will still unlock. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. But then one enemy will just wreck my face like it's nothing. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). The other two classes are better off with Orrery. But against reptomancer it kills the little swords. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. Having your good cards early is. Repto finna get a lay or two and ain't about drama. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Deva Form Watcher Rare Power. A carnage that doesn't exhaust. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Easily and uncontestably the best mech in the game is the Rocket mech. The same elite can appear multiple. level 2 · 4 yr. Really useful source of AoE damage in Act I and II. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. Reptomancer makes me real scared of taking elite fights in act 3. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . , there's less reason to care about finding creative solutions to these fights, and 2. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . This means that you need a plan to deal with the daggers if you choose to go into an elite fight. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Oct 15, 2018 @ 5:06am i think the same, either she is ez mode you do. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Share. Nice defense with a little draw. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Playing on Custom Mode disables Achievements and the Leaderboards. In a deck with about 20 cards or more, the curse means nothing. Reply. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. 12 (16) AoE is FAT on Watcher. Siphon soul slowly drains all your effectiveness. (not Ethereal. Option 3: Get a random relic, 75% chance of a curse. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Honkai: Star Rail. Hunkfish • 1 hr. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. Crypto174K subscribers in the slaythespire community. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Republican. Losing a run will NOT reset any progress or decrease your Ascension number. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Defect is a worthless character. Option 1: Leave, gain nothing. Every time you play 3 Attacks in a single turn, gain 1 Strength. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. For boss fights, though, it's not as great. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. 50 damage per turn may. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Yay, fun. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Reply SageDraco. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). 2 Energy | Deal 10 (14) damage. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. 1. A18 on ironclad right now, mostly play clad. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Monsters. Deal 7 (Upgraded: 11) Damage. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Setup Silent Uncommon Skill. Lagavulin (Whiskey - Power) Cost: Your braincells. Reptomancer will end runs where you could have handily beaten the last boss. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. Deal 4 damage and apply 1 Vulnerable to ALL enemies.